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The specular map format is Red=Smoothness, Green=Metalness, Blue=Emission (In BSL, this option is called "Old PBR + Emissive"), so if your shader pack has an option for it, set it to that. If you can't see some of the effects, make sure you are using a shaderpack that supports normal mapping, sepcular mapping and parallax occlusion and those settings are enabled. If you have weird colored lines or cut up areas on some blocks, make sure to check your shader settings and set the parallax occlusion map size to 128. If you don't know which one to use and you're using a newer shader, go with the labPBR one as that will most likely have the right appearence. Two versions are available, the regular PBR version and a labPBR version, for use with the newer PBR standard. The screenshots and the video were recorded using the amazing BSL shaders by capttatsu.
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To get the full effect, Optifine and a shader pack that supports PBR is required. All it does is add normal, specular and parallax occlusion maps to be used with shaders. This one comes with a higher resolution and doesn't change the base textures anymore. You can see this as successor to my previous texture pack, Default Improved. This texture pack contains PBR materials for the new Minecraft 1.14+ textures.
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